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Terragen™ 2
Terragen is not a game engine; it has a sophisticated film- and broadcast-quality renderer and procedural modelling tools designed so that you can create the most realistic images possible without taking a photograph. Nor is it a general-purpose 3D program designed to render everything. We have dedicated more than a decade to specialising in algorithms that simulate skies, outdoor lighting, terrain textures, and to render extremely large and detailed terrains. Terragen 2 puts those algorithms in your control. When you need CG environments that don't look CG, Terragen 2 will help you get there. If you want to go beyond reality, Terragen 2 is a toolbox with infinite possibilities.
Terragen 2 makes this possible with the following features and benefits:
* Hybrid micropolygon renderer optimised for large displacements and very large landscapes.
* Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
* Export high resolution objects from displaced surfaces.
* Import 3D objects for rendering.
* Render millions of plants and other objects using instancing. Billions of virtual polygons are handled with ease.
* Add multiple heightfields, textures and displacement maps to your scene.
* Georeferencing options; automatic georeferencing for properly formatted GeoTIFF files.
* Procedural terrains that can span an entire planet.
* Apply almost "infinite" fractal detail to terrain and other objects.
* Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
* 3D painting of colours and masks that can control almost anything in the scene.
* Photorealistic atmosphere and sunlight.
* Volumetric clouds or fast "2.5D" clouds.
* Global illumination, multiple scattering in volumetrics, full light interaction between volumetrics and surfaces.
* Production quality anti-aliasing and motion blur that renders quickly and efficiently.
* High dynamic range output; generate photorealistic environment maps and IBL sources.
* Node graph editor for ultimate control over shaders and textures.
* Flexible planetary shading pipeline.
* Animation of almost any parameter with the optional Animation module.
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Geschätzte Downloadzeit: | |
| DSL 16000 | : 00:00:03 Stunden |
| DSL 6000 | : 00:00:08 Stunden |
| DSL 2000 | : 00:00:25 Stunden |
| ISDN | : 00:13:08 Stunden |
| 56K Modem | : 00:15:01 Stunden |



